flying sheep mascot


how to play


The board is 19x13 squares, with a red "blocker zone". (The blocker tiles are placed on the board at the start, to randomise the environment. Sometimes new blockers will appear during play. They are only allowed within the red zone.)



The game is for 1 to 4 players. The number of players determines where the start and goal tiles are placed. This is done at the beginning of play. Avatars are then placed on start tiles.


1 player
2 players
3 players
4 players


(This arrangement balances the game as fairly as possible. It is why the board is divided into uneven numbers.)




Each player takes a turn, in order, until one player reaches the exit (winning) or all players are dead.



A turn consist of five actions.

  • Pick tile
  • Place tile (or discard)
  • Move avatar (or stay)
  • Flip coin (selecting deck)
  • Take card (possible event)

The player picks a dungeon tile (blind) and either places it on the board, according to the placement rules, or discards it. They may choose to move their avatar. Then they flip a coin to select a deck of cards, either "events" or "items". They must select a card from the deck, which may lead to an event (e.g. a trap or combat). The turn is then over.

An item card (if carried) may be played at any point during the turn. (An item card may be played as soon as it is drawn from the deck, or carried for later. Players may carry 3 cards maximum.)



The five types of tile represent dungeon passages with walls. When placed on the board, they must always join other tiles (start tile, dungeon tile or goal), so that a path is possible. Open sides may not join to a blocker or a dungeon wall. Tiles may be rotated during placement or discarded if they are unhelpful.