Project 'Toxic Sea'


Our game designer explains himself:





"This all started because I wanted to play in a virtual mini-sub.
  So I built a test model... and it sort of snowballed!"




Tap any image to enlarge it.





Watch the
Test video





Proof of concept:

I opened a blank window in AppGameKit and began typing. Before long, this had happened (see images above). The "fun bits" were starting to emerge and a submarine adventure game was looking like a valid and interesting prospect.

There are very few submarine games in existence, at the time of writing, and even fewer great ones. I mean, how many can YOU name? There's massive untapped potential in the sub theme, which hasn't been explored in depth. Ironically. A really great sub game can stand out in a very saturated videogame market.

However, building the game in 3D was slow and heavy work. This proof-of-concept prototype had served it's purpose. It was never intended to be a finished product.


Functioning features:

  • Land and sea modes.
  • 3D Maps.
  • Joystick controls.
  • Navigation.
  • Varied locations.
  • NPCs.
  • Audio.
  • Narrative and mission system.





See Making Toxic Sea for more information
about the development of this project.






Concept, design, writing, audio, visuals and programming
by Nick Pendriis.

Created with AppGameKit (Threat: Google Analytics.)

Developed on Ubuntu Linux (Threat: Google Tag Manager.)