Project 'Toxic Sea'

 
 
 

Our game designer explains himself:
 

 

 

 

 

"This all started because I wanted to play in a virtual mini-sub.
  So I built a test model... and it sort of snowballed!"

 

 

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Tap any image to enlarge it.

 

 

 

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Watch the
Test video

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Proof of concept:

I opened a blank window in AppGameKit and began typing. Before long, this had happened (see images above). The "fun bits" were starting to emerge and a submarine adventure game was looking like a valid and interesting prospect.

There are very few submarine games in existence, at the time of writing, and even fewer great ones. I mean, how many can YOU name? There's massive untapped potential in the sub theme, which hasn't been explored in depth. Ironically. A really great sub game can stand out in a very saturated videogame market.

However, building the game in 3D was slow and heavy work. This proof-of-concept prototype had served it's purpose. It was never intended to be a finished product.

 

Functioning features:
 

  • Land and sea modes.
  • 3D Maps.
  • Joystick controls.
  • Navigation.
  • Varied locations.
  • NPCs.
  • Audio.
  • Narrative and mission system.

 

 

 

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See Making Toxic Sea for more information
about the development of this project.

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CREDITS
 

Concept, design, writing, audio, visuals and programming
by Nick Pendriis.

Created with AppGameKit (Threat: Google Analytics.)

Developed on Ubuntu Linux (Threat: Google Tag Manager.)