No design arrives fully formed. It's generally wise to let concepts evolve through testing, so natural selection can identify the strongest and weakest ideas. Make mistakes early!
|bits of paper||first digital test (Dark Basic)|
|2 player mode (Dark Basic)||4 player mode (Unity)|
|roll the die (AppGameKit)||cards (AppGameKit)|
The board and the dungeon tile mechanism have been refined over several iterations and are robust. This forms the backbone of the game. The cards and player interaction still need further refining, as does the combat system, but the overall design has clear merit.
Try it for yourself in a single-player prototype for Android devices. (Intended for tablets but compatible with smartphones.)
Tools of the trade