Sub

 

 

Interface design: Touch-screen controls.
(Tap any image to enlarge)

 

 

 

 

WORKING PROTOTYPE.
Basic engine running on Android tablet.
(Development time: 1 month)

TEST VIDEO

 

 

INFORMATION

After building the first mini-sub prototypes (Toxic Sea and Subversives), this project reworks and explores the control interface for touchscreens. The long-term goal for these concepts is a casual, connected, multiplayer experience. It is crucial that the controls feel easy, for left or right handed players, and that the player's hand doesn't obscure the game.

 

 

SCREENSHOTS

 


"Sub mode" - surface.
Locations represented by giant cubes.
Move by tapping compass and using speed and depth sliders.
Tap corners for map/menus.

 


Map.

 


"Sub mode" - submerged.

 


Name your sub and play with colour sliders.

 


Select a character and name them.

 


"Pilot mode" (on foot)
Move around locations by tapping compass.

 


Necessary options.
(Quit, Restart and Mute work. Load, Save and Help not implemented yet.)

 

 

 

 

 

Please note the word "prototype"!
Clearly, this doesn't represent a final product.